Sublime Text provides build systems to allow users to run external programs. Create a new build system for Sublime Text for setting up C compilation. Go to Tools Build System New Build System. Paste the following code in the file and save it. This can be used for piping input from the inputf.in file, and output to the outputf.in file. Follow this procedure(For Windows) 1. Install compiler if you don’t have it. I would suggest use MinGW compiler for Windows because Windows doesn’t have a GNU compiler for C language. After installing, set the path variable to the location wh.

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This linter plugin for SublimeLinter provides an interface to gcc or other gcc-like (cross-)compiler.

Details

Installs

  • Total13K
  • Win6K
  • Mac2K
  • Linux6K
Oct 2Oct 1Sep 30Sep 29Sep 28Sep 27Sep 26Sep 25Sep 24Sep 23Sep 22Sep 21Sep 20Sep 19Sep 18Sep 17Sep 16Sep 15Sep 14Sep 13Sep 12Sep 11Sep 10Sep 9Sep 8Sep 7Sep 6Sep 5Sep 4Sep 3Sep 2Sep 1Aug 31Aug 30Aug 29Aug 28Aug 27Aug 26Aug 25Aug 24Aug 23Aug 22Aug 21Aug 20Aug 19Aug 18
Windows12553862641103615235644167297934342561265524155
Mac0003020123320402201210110012110232112100000001
Linux2633122114342216156545542833023137224214223312

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Sublime Text C++ Compiler Mac

This linter plugin for SublimeLinterprovides an interface to gcc or other gcc-like (cross-)compiler.It will be used with files that have the C/C++ syntax.If you are using clang, you may want to checkSublimeLinter-clang.

Installation

SublimeLinter must be installed in order to use this plugin.If SublimeLinter is not installed, please follow the instructionshere.

Linter installation

Before using this plugin, you must ensure that gcc or other gcc-like compiler is installed on your system.

You may install gcc with the following method:

  • Mac OS X: OSX GCC Installer
  • Linux: gcc could be installed by using most package managers.
  • Windows: MinGW-w64

Once gcc is installed, you must ensure it is in your system PATH so that SublimeLinter can find it.This may not be as straightforward as you think, so please read Debugging PATH problems in the documentation.

Plugin installation

Compiler

Please use Package Control to install the linter plugin.This will ensure that the plugin will be updated when new versions are available.If you want to install from source so you can modify the source code,you probably know what you are doing so we won't cover that here.

To install via Package Control, do the following:

Sublime Text C++ Compiler

  1. Within Sublime Text, bring up the Command Palette by Ctrl + Shift + P and type install.Among the commands you should see Package Control: Install Package.If that command is not highlighted, use the keyboard or mouse to select it.There will be a pause of a few seconds while Package Control fetches the list of available plugins.

  2. When the plugin list appears, type gcc. Among the entries you should see SublimeLinter-gcc.If that entry is not highlighted, use the keyboard or mouse to select it.

Settings

Best C++ Compiler Mac

Here are some most frequently used custom settings.

SettingDescription
executableThe compiler's binary path. This is ['gcc'] or ['g++'] by default. If you are not using them, you have to set this to your compiler binary such as ['arm-none-eabi-gcc'].
IA list of directories to be added to the header's searching paths. I.e., paths for -I flags.
argsA list of extra flags to be passed to the compiler. These should be used carefully as they may cause linting to fail.

Here is an example settings:

Sublime Text C++ Compiler Mac

Here are some useful docs for SublimeLinter settings.

  • General information on how SublimeLinter works with settings.
  • Variables that can be used in settings.
  • Information on generic linter settings.

Notes

  • Hereis the official list of warning options in gcc 10.2.0. I prefer turn on all warningsvia -Wall (this is default for this plugin) and then suppress unwanted warnings via -Wno- prefix.

  • Use the -fsyntax-only flag in args gives a much faster syntax-only checking butsome warningswhich are emitted in the code optimization phase would not be caught.

Demo

Troubleshooting

Install Sublime Text 3

C/C++ linting is not always straightforward.A few things to try when there's (almost) no linting information available:

  • Try to compile from the command line, and verify it works.
  • The linter might be missing some header files. They can be added with settings I.
  • Sometimes gcc fails to locate the C/C++ standard library headers.

Assuming the compilation works when executed via command line, try to compile with g++ -v.This will display all of the hidden flags that gcc uses.As a last resort, they can all be added in settings args.

Contributing

If you would like to contribute enhancements or fixes, please do the following:

C++
  1. Fork the plugin repository.
  2. Hack on a separate topic branch created from the latest master.
  3. Commit and push the topic branch.
  4. Make sure your modification could pass unittests.
  5. Make a pull request.
  6. Be patient.

Please note that modifications should follow these coding guidelines:

  • Indent is 4 spaces.
  • Code should pass flake8 and pep257 linters.
  • Probably format codes with black code formatter.
  • Vertical whitespace helps readability, don’t be afraid to use it.
  • Please use descriptive variable names, no abbreviations unless they are very well known.

Thank you for helping out!

C/C++ language servers

Sublime Text C++ Compiler Macro

The below was written for clangd, but much applies to cquery and ccls as well.

CCLS

A newer project emerged from cquery.Build and install from source, see ccls wiki

Cquery

Build and install from source, see cquery wikiNote that work on cquery has stopped. Prefer using ccls or clangd.

Clangd

To use clangd on Debian/Ubuntu, add the apt repositories described here.After that, install with e.g. apt install clang-tools-9. The clangd executablewill have a version number suffix. For instance, clangd-9. You will thus have toadjust your 'clients' dictionary in your user preferences.

To use clangd on Mac, use Homebrew: brew install llvm. The clangd executablewill be present in /usr/local/Cellar/llvm/version/binYou probably need to install the Xcode developer command-line tools. Run the following in a terminal:

And if you're on macOS 10.14, also run the following to install essential headers like wchar_t.h:

To use clangd on Windows, install LLVM with the LLVM installer,and then add C:Program FilesLLVMbin to your %PATH%.

Compilation database

For any project of non-trivial size, you probably have a build system in placeto compile your source files. The compilation command passed to your compilermight include things like:

  • Include directories,
  • Define directives,
  • Compiler-specific flags.

compile_commands.json

Like any language server, clangd works on a per-file (or per-buffer) basis. Butunlike most other language servers, it must also be aware of the exact compileflags that you pass to your compiler. For this reason, people have come up withthe idea of a compilation database.At this time, this is just a simple JSON file that describes for eachtranslation unit (i.e. a .cpp, .c, .m or .mm file) the exactcompilation flags that you pass to your compiler.

It's pretty much standardized that this file should be calledcompile_commands.json. clangd searches for this file up in parentdirectories from the currently active document. If you don't have such a filepresent, most likely clangd will spit out nonsense errors and diagnostics aboutyour code.

As it turns out, CMake can generate this file for you if you pass it thecache variable -DCMAKE_EXPORT_COMPILE_COMMANDS=ON when invoking CMake. It willbe present in your build directory, and you can copy that file to the root ofyour project. Make sure to ignore this file in your version control system.

If you are using a make-based build system, you could use compiledbto generate a compile_commands.json.

Since header files are (usually) not passed to a compiler, they don't havecompile commands. So even with a compilation database in place, clangd willstill spit out nonsense in header files. You can try to remedy this byenhancing your compilation database with your header files using this project called compdb.

To generate headers with compdb, read this closed issue.

You can also read about attempts to address this on the CMake issue tracker, along with the problemof treating header files as translation units.

compile_flags.txt

Another way to let your language server know what the include dirs are is by hand-writing a compile_flags.txt file inyour source root. Each line is one flag. This can be useful for projects that e.g. only have a Visual Studio solutionfile. For more information, see these instructions. Creating this file by hand is a reasonable place to start if your project is quitesimple.